intro
BODYCELL-GAME
is an interactive project of installation on-line where aspects
and sensory channels classics in fine arts as are the view and
the sense of touch , are along with ways of communication in
present time through internet.
In
BODYCELL-GAME interests us to show that it is possible to carry
out a cooperative action among persons of different places without
verbal mediation as a group way of intelligence. It is possible
because in every moment the actions carried out from each one
of the places makes a combined image that is possible to see
from all of them by mediation of internet . Those places could
be spaces of the same or different cities,art gallery rooms
and/or rooms inside cultural or leisure buildings.
In
BODYCELL-GAME each room or installation, with independence of
its condition of terminal of an action in the network, offers
a complex and direct esthetic experience through images, objects
or sculptures, light and sound
description
BODYCELL-GAME
is a real-virtual mixed media installation that uses internet
as the comunication way . It has the structure of a not competitive
group game where the joint action of various spectators (distributed
in very far away parts of the world perhaps) gives body and
movement to a figure that once animated acquires autonomy and
liberates himself from his “creator” .
BODYCELL-GAME
is composed of four spaces or areas where have been installed
interfaces that if are simultaneously activated give corporeity
and facial expression to a common virtual person diffused instantly
through internet.
In
three of the spaces the interfaces are tridimensional replicas
or images of fragments of the body: head, hands and feet respectively.
The action that we propose to the spectator consists on touching
those body parts. Through the caress the viewing of a body-image
through a videoproyección was initiated, and will be
completed progressively according to the duration and intensity
of the contact. If in the three places the spectators interacts
simultaneously with the interfaces, they will be able to complete
the personage.
The
fourth space contains a device for the animation of the face.
This device captures by means of one videocamera the gestures
of the spectator and incorporates them into the face of the
figure/manikin that receives this way a concrete identity.
working
system
Diverse
interfaces are provided with many sensors (pressure, proximity,
etc) that imitate the working of the human skin. This "sensory"
information is digitized and sent to a local computer that deals
with it. Then the computer sends across Internet the information
about the intensity and duration of the contact withthe interfaces
to a remote server located in the University of the Basque Country.
This is carried out by means of a computer application based
on the TCP-IP protocol .
The
server gathers the information of all four remote computers,
and organizes it. Then it generates a response in the shape
of a three-dimensional virtual model of a human figure. This
model is sent in VRML format to all four local remote computers.
Their VRML clients reconstruct the image and visualize it across
a videoproyector in each of the four original spaces.
The
flows of ingoing and outgoing information can circulate across
Internet. Therefore it is indifferent if the local computers
are close or distant. The server, nevertheless, will be placed
in a fixed place.
Besides,
each of the local computers generates a specific response for
its own space. This response can be in the shape of sound or
light environment or in the shape of heat in the own element
interaspect.
One
of four interfaces presents a special condition. It is a kind
of an artificial vision system that it gathers the face (and
the gestures) of a spectator and it incorporates them into the
3D model when this one already has head. A program incorporates
this face mapping it on the head of the tridimendional human
figure.
Requisite
and technical needs
•
4 rooms of variable size where light and sound could be regulated
. These rooms can be stands of a same building or pavilion
or well to be distant geographically, in different cities
and/or countries. The communication among them is by means
of network internet.
•
Each room contains:
• One of the sculptorical elements that act like interfaces:
head, hands, legs, facial system of recognition.
• A computer connected to internet and to the interfaces.
• A video projector linked to the computer.
• One of the walls of the room works as screen
• Two spotlights and 4 loudspeakers
artists
THE
AUTHORS OF THE PROJECT BODYCELL-GAME CONSTITUTE THE PROJECT
OF INVESTIGACION OF THE UNIVERSITY OF THE BASQUE COUNTRY (UPV/EHU)
“IMPLEMENTATION OF STEREOGRAPHIC APPLICATIONS TO THE ARTISTIC
EXECUTION OF INTERDISCIPLINARY PROJECTS AND THEIR DVDrom AND
INTERNET DIFFUSION”
JUAN
CREGO
Doctor in Fine Arts, and professor of Audiovisual in the UPV/EHU
Faculty of Fine Arts. It has directed various projects of investigacion
and published diverse articles. Its main artistic activity is
the author videos prodution, some of which have been exhibited
in important festivals, selections or publications. Has also
developed an extensive expositive activity , generally audiovisual
installations , both in individually as collective shows. Recently
has collaborate with video works with composers and musical
interpreters.
ELENA
MENDIZABAL
Doctor in Fine Arts and teacher of sculpture in the Faculty
of Fine Arts of the UPV /EHU. Since 1982 carries out exhibitions
of sculpture in the Basque Country and Spain and her works could
be seen in numerous catalogues and publications. Recently she
has promoted and collaborated in interdisciplinary artistic
events financed by diverse private and public companies.
MIKEL
ARCE
Professor of sound in The Faculty of Fine Arts of the UPV/EHU.
Its habitual artistic activity consists of the execution of
installations and author videos . He also has collaborated like
sound producer and technical in numerous films.
ANA
MUGICA
Teacher of painting in the faculty of Fine Arts of the U.P.V.-E.H.U.
. From the end of the nineties she works inside the field of
the digital image animation participating in festivals and national
and international work selections. Also she participates in
various projects of investigation on the application of the
electronics in the area of the artistic creation.
FCO.
ESTEBAN COBO - (PATXI COBO)
Professor of Photography in the Faculty of Fine Arts of the
U.P.V./E.H.U. He has carried out numerous collective and individual
expositions of photography as well as publications that collect
works of diverse thematic. Since 1984 he is interested for the
holography area doing artistic works and teaching courses in
that field. .
LOURDES
CILLERUELO
Born
in Bilbao 1969.
2002 Teacher of Photography at the Fine Arts Faculty of the
university of the basque country (UPV/EHU)
2001 Doctor in Fine Arts by the Faculty of Fine Arts of the
UPV /EHU. 1994/99. She had some grants for art research and
for artwork creation also. 1992 Degree in Fine Arts, motion
graphics speciality (UPV/EHU)
PATXI
SERRANO
Degree in Fine Arts by the UPV / EHU inside the specialty of
Audiovisual Art. He participates in projects of investigation
in the E.H.U./U.P.V related to the application of the digital
technology to the Fine Arts field and since 1995 carries out
collective and individual exhibitions.
ION
MIKEL ONAINDIA
Engineer in Automatic and Electronic for Mondragón's
University, collaborator in artistic projects. Scholarship of
Postdegree of Investigation basic and applied in project of
investigation on artificial vision " Inmersion in Technological
Ecosystems " presented in the Kutxaespacio of the Science,
in the exhibition "Arte Elektronikoa Euskal Herrian".
estimated
budget
EXPENSES
OF PRODUCTION (material and honorary)
Execution
of sculptures and furniture....................................1.600€
Design of interfaces (sensors and connection al PC) ..............1.400€
Programming (TCP-IP interconnection software) ...................1.400€
Animation (modelado virtual 3D by means of protocol VRML)..
1.200€
Setting up ..........................................................................1.000€
Sound Design........................................................................
600€
EQUIPMENT
Computers: 1 servant + 4 clients..........................................
3.600€
4 video projectors...............................................................
5.000€
8 spotlights and 4 loudspeakers systems (4.1) ......................2.000€
Artificial vision system (videocamera + entrance card).............600€
VARIOUS
Daily expenses and trips for locating installation places
and for the setting up of the exhibition. .................................3.600€
TOTAL:
Financing by the ARANEUM:................................................
20.000€
financing by the research project UPV/EHU...........................
2.000€
deadlines
& viability
BODYCELL-GAME
can be materialized in different versions in function of the
budget and other interests. In the case of ARANEUM we present
proposal that consist in four installations to locate in spaces
of the same or different cities. The concrete locating of the
four installations will be determined during the period of execution
(a possibility would be to resort to companies such as the Cervantes
Institute that possibly would facilitate the simultaneous access
to various exhibition spaces).
Execution
limit time (February-December 2004)
June:
Elaboration of the interfaces, included the connection with
the computers
July: development of the software of intercomunicación,
protocol TCP-IP
September: development of the model of viewing of the figure
generated by means of protocol VRML
October: tests of the system in local way
November: final tests on-line
imagebook
Esta
es una selección de imágenes de obras realizadas
por los miembros del proyecto, bien sea individualmente, bien
sea en grupo.
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