english translation  

intro

BODYCELL-GAME is an interactive project of installation on-line where aspects and sensory channels classics in fine arts as are the view and the sense of touch , are along with ways of communication in present time through internet.

In BODYCELL-GAME interests us to show that it is possible to carry out a cooperative action among persons of different places without verbal mediation as a group way of intelligence. It is possible because in every moment the actions carried out from each one of the places makes a combined image that is possible to see from all of them by mediation of internet . Those places could be spaces of the same or different cities,art gallery rooms and/or rooms inside cultural or leisure buildings.

In BODYCELL-GAME each room or installation, with independence of its condition of terminal of an action in the network, offers a complex and direct esthetic experience through images, objects or sculptures, light and sound

description

BODYCELL-GAME is a real-virtual mixed media installation that uses internet as the comunication way . It has the structure of a not competitive group game where the joint action of various spectators (distributed in very far away parts of the world perhaps) gives body and movement to a figure that once animated acquires autonomy and liberates himself from his “creator” .

BODYCELL-GAME is composed of four spaces or areas where have been installed interfaces that if are simultaneously activated give corporeity and facial expression to a common virtual person diffused instantly through internet.

In three of the spaces the interfaces are tridimensional replicas or images of fragments of the body: head, hands and feet respectively. The action that we propose to the spectator consists on touching those body parts. Through the caress the viewing of a body-image through a videoproyección was initiated, and will be completed progressively according to the duration and intensity of the contact. If in the three places the spectators interacts simultaneously with the interfaces, they will be able to complete the personage.

The fourth space contains a device for the animation of the face. This device captures by means of one videocamera the gestures of the spectator and incorporates them into the face of the figure/manikin that receives this way a concrete identity.

working system

Diverse interfaces are provided with many sensors (pressure, proximity, etc) that imitate the working of the human skin. This "sensory" information is digitized and sent to a local computer that deals with it. Then the computer sends across Internet the information about the intensity and duration of the contact withthe interfaces to a remote server located in the University of the Basque Country. This is carried out by means of a computer application based on the TCP-IP protocol .

The server gathers the information of all four remote computers, and organizes it. Then it generates a response in the shape of a three-dimensional virtual model of a human figure. This model is sent in VRML format to all four local remote computers. Their VRML clients reconstruct the image and visualize it across a videoproyector in each of the four original spaces.

The flows of ingoing and outgoing information can circulate across Internet. Therefore it is indifferent if the local computers are close or distant. The server, nevertheless, will be placed in a fixed place.

Besides, each of the local computers generates a specific response for its own space. This response can be in the shape of sound or light environment or in the shape of heat in the own element interaspect.

One of four interfaces presents a special condition. It is a kind of an artificial vision system that it gathers the face (and the gestures) of a spectator and it incorporates them into the 3D model when this one already has head. A program incorporates this face mapping it on the head of the tridimendional human figure.

Requisite and technical needs

• 4 rooms of variable size where light and sound could be regulated . These rooms can be stands of a same building or pavilion or well to be distant geographically, in different cities and/or countries. The communication among them is by means of network internet.

• Each room contains:
• One of the sculptorical elements that act like interfaces: head, hands, legs, facial system of recognition.
• A computer connected to internet and to the interfaces.
• A video projector linked to the computer.
• One of the walls of the room works as screen
• Two spotlights and 4 loudspeakers

artists

THE AUTHORS OF THE PROJECT BODYCELL-GAME CONSTITUTE THE PROJECT OF INVESTIGACION OF THE UNIVERSITY OF THE BASQUE COUNTRY (UPV/EHU) “IMPLEMENTATION OF STEREOGRAPHIC APPLICATIONS TO THE ARTISTIC EXECUTION OF INTERDISCIPLINARY PROJECTS AND THEIR DVDrom AND INTERNET DIFFUSION”

JUAN CREGO
Doctor in Fine Arts, and professor of Audiovisual in the UPV/EHU Faculty of Fine Arts. It has directed various projects of investigacion and published diverse articles. Its main artistic activity is the author videos prodution, some of which have been exhibited in important festivals, selections or publications. Has also developed an extensive expositive activity , generally audiovisual installations , both in individually as collective shows. Recently has collaborate with video works with composers and musical interpreters.

ELENA MENDIZABAL
Doctor in Fine Arts and teacher of sculpture in the Faculty of Fine Arts of the UPV /EHU. Since 1982 carries out exhibitions of sculpture in the Basque Country and Spain and her works could be seen in numerous catalogues and publications. Recently she has promoted and collaborated in interdisciplinary artistic events financed by diverse private and public companies.

MIKEL ARCE
Professor of sound in The Faculty of Fine Arts of the UPV/EHU. Its habitual artistic activity consists of the execution of installations and author videos . He also has collaborated like sound producer and technical in numerous films.

ANA MUGICA
Teacher of painting in the faculty of Fine Arts of the U.P.V.-E.H.U. . From the end of the nineties she works inside the field of the digital image animation participating in festivals and national and international work selections. Also she participates in various projects of investigation on the application of the electronics in the area of the artistic creation.

FCO. ESTEBAN COBO - (PATXI COBO)
Professor of Photography in the Faculty of Fine Arts of the U.P.V./E.H.U. He has carried out numerous collective and individual expositions of photography as well as publications that collect works of diverse thematic. Since 1984 he is interested for the holography area doing artistic works and teaching courses in that field. .

LOURDES CILLERUELO
Born in Bilbao 1969.
2002 Teacher of Photography at the Fine Arts Faculty of the university of the basque country (UPV/EHU)
2001 Doctor in Fine Arts by the Faculty of Fine Arts of the UPV /EHU. 1994/99. She had some grants for art research and for artwork creation also. 1992 Degree in Fine Arts, motion graphics speciality (UPV/EHU)

PATXI SERRANO
Degree in Fine Arts by the UPV / EHU inside the specialty of Audiovisual Art. He participates in projects of investigation in the E.H.U./U.P.V related to the application of the digital technology to the Fine Arts field and since 1995 carries out collective and individual exhibitions.

ION MIKEL ONAINDIA
Engineer in Automatic and Electronic for Mondragón's University, collaborator in artistic projects. Scholarship of Postdegree of Investigation basic and applied in project of investigation on artificial vision " Inmersion in Technological Ecosystems " presented in the Kutxaespacio of the Science, in the exhibition "Arte Elektronikoa Euskal Herrian".

estimated budget

EXPENSES OF PRODUCTION (material and honorary)
Execution of sculptures and furniture....................................1.600€
Design of interfaces (sensors and connection al PC) ..............1.400€
Programming (TCP-IP interconnection software) ...................1.400€
Animation (modelado virtual 3D by means of protocol VRML).. 1.200€
Setting up ..........................................................................1.000€
Sound Design........................................................................ 600€

EQUIPMENT
Computers: 1 servant + 4 clients.......................................... 3.600€
4 video projectors............................................................... 5.000€
8 spotlights and 4 loudspeakers systems (4.1) ......................2.000€
Artificial vision system (videocamera + entrance card).............600€

VARIOUS
Daily expenses and trips for locating installation places
and for the setting up of the exhibition. .................................3.600€

TOTAL:
Financing by the ARANEUM:................................................ 20.000€
financing by the research project UPV/EHU........................... 2.000€

deadlines & viability

BODYCELL-GAME can be materialized in different versions in function of the budget and other interests. In the case of ARANEUM we present proposal that consist in four installations to locate in spaces of the same or different cities. The concrete locating of the four installations will be determined during the period of execution (a possibility would be to resort to companies such as the Cervantes Institute that possibly would facilitate the simultaneous access to various exhibition spaces).

Execution limit time (February-December 2004)

June: Elaboration of the interfaces, included the connection with the computers
July: development of the software of intercomunicación, protocol TCP-IP
September: development of the model of viewing of the figure generated by means of protocol VRML
October: tests of the system in local way
November: final tests on-line

imagebook

Esta es una selección de imágenes de obras realizadas por los miembros del proyecto, bien sea individualmente, bien sea en grupo.

 
     
 
     
 
     
 
     
 
     

 

 
 

 

 
 
 
 
 
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